Proceedings of the Conference on Games (CoG 2019). (Note: Videos for subjects 25 and 26 were inadvertantly recorded at the wrong resolution, causing the view of the screen to be clipped)ĭesirable Behaviors for Companion Bots in First-Person Shooters, These videos show the match that each participant played with Ethan as a companion. (Note: Videos for subjects 25 and 26 were inadvertantly recorded at the wrong resolution, causing the view of the screen to be clipped) These videos show the match that each participant played with Jude as a companion. Videos of sessions from all 30 participants in the human subject study are included in the playlist below. The bots were written using the Java middleware Pogamut, which can communicate with Unreal Tournament 2004 via a mod called GameBots. All code is part of the MM-NEAT repository. This research was conducted by Adina Friedman as part of Southwestern University's Summer research program The two bots are Jude, a hand-coded bot that purposefully follows its human teammate so it is ready to assist in combat, and Ethan, a skilled bot whose combat behavior is optimized using MM-NEAT. Specifically, the study has each participant play the game with two different companion bots in team deathmatch mode against two native bots. This page presents videos associated with a human subject study focused on understanding what sorts of behaviors players want in companion bots in the First-Person Shooter video game Unreal Tournament 2004.
0 Comments
Leave a Reply. |